![]() Only direct fire units can counter direct fire units, so attacking with or against a ranged unit won't encounter a counter-attack. If you strongly overpower a unit then you will take no damage at all. It's basically the aggressor deals damage, then the remaining defenders will attack back. When attacking, the aggressor has the advantage - so if an Infantry attacks Infantry, the defending unit will end up with fewer health points. Air and infantry can go over mountains or rivers, but land vehicles cannot. There's different movement ranges for each unit, and certain restrictions. The terrain's defence bonus are river and roads (0), grass (1), forest (2), city (3) mountain (4). Ground units gain bonuses from the terrain. Air and sea units crash and are destroyed. Ground Units cannot move when they run out of fuel. The Sea units can only move on water, and you have: the ranged Battleship the stealthy Submarine that is effective against Battleships and Transport ships and the anti-air and anti-Submarine Cruiser. Air units still block ground unit's movement which is a bit illogical. Fighters specifically can only attack (and are very strong against) other Air units. The Air units have great movement range and are effective against land units except direct anti-air units. Artillery and Rockets attack ground (or sea) units, whereas Missiles are specifically anti-air. Artillery, Rockets, and Missiles are ranged units they have a minimum and maximum range and deal high damage. Anti-Air are very effective against air units but also effective against Infantry. APCs transport infantry and also refuel and resupply adjacent units. Small tanks are good against infantry, and all vehicles except the Medium Tank. Recons are basically weak vehicles which are strong against infantry but weak against tanks but have really high movement range and visibility (on maps with Fog of War). Mechs do more damage to tanks but are still inherently weak because they are still infantry. Infantry can capture buildings but are only really good against other infantry. ![]() For the land units, there's Infantry, Mech (infantry with rocket launchers), Recon, Small Tank, Large Tank, APC, Anti-Air, Artillery, Rockets, and Missiles. At first, you just have the land units to get used the mechanics. There's land, air and sea units but not all are available on each mission. You win by wiping out all units or capturing the Headquarters. In the main campaign, most of the missions involve a fixed set of units, but some missions allow you to create more by spending money that you accumulate each turn. It is a turn-based strategy on a grid, with similarities to the same developer's Fire Emblem series. Suggestions for this wiki are welcome in those places as well.The Gameboy Advance may be limited but with great gameplay mechanics and functional graphics, Advance Wars is up there with the best games on the system. If problems with AWBW are encountered, you may report them on the forum, or on the Discord server for a more prompt response. All changes to AWBW are recorded in the changelog. Since December 2017, AWBW has been maintained by a dedicated team of developers and volunteers, with aesthetic and functional changes continuously being implemented by its members and the Map Committee. AWBW is primarily based upon Advance Wars 2: Black Hole Rising with select gameplay elements added in from Advance Wars 1 and Advance Wars: Dual Strike, but also expands upon the vanilla experience by including a wider selection of COs than any previous game in the series, up to 16 players per match, additional content and quality-of-life (and some bugs and glitches here and there) and a broad array of community-focused features such as custom maps, spectator controls, replays and a ranked matchmaking system. AWBW) is an unofficial site created by Aaron Marriner in 2004 that allows people to play Advance Wars multiplayer online in a web browser.
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